Showing posts with label sdk. Show all posts
Showing posts with label sdk. Show all posts

Thursday, August 23, 2007

GRAVITATIONAL VORONOI EXHIBITION WALL II

Phisical model of the wall


Thursday, August 16, 2007

gravitational voronoi exhibition wall


next step for the wall
going away from the conitnuous surface and getting a sense for the boxes



Tuesday, August 14, 2007

voronoi research - in progress


Here is the process (the dead corpses) of scripting a voronoi diagram that would take in consideration gravitational forces between the points. so the division lines would not longer be at the center of the line that connects two cores.


and here is a voronoi on a square grid with gravitational forces on the points in an increasing sequence.



and here is a series of balaced gravitational grids.
we are starting to see some light after all.
:)

Monday, August 13, 2007

sdk sigle position on latin order



this is a series of voronoi diagrams based on sdk with a latin square order thanks to a small generating device by José Ortiz.

here is the superimposition of all 9 pieces.

Sunday, August 12, 2007

sdk double and triple position



same sdk gen, but using double and triple concentric point definition.

sdk single position


Here is a first attempt to build a geometrical order far beyond the eye's perception. we are trying to figure out proportional values for a common structure independently of the individual formal status, which could be at anytime switched around within a certain boundary, reconfiguring the overall pattern to better meet the criteria.

In a sense, is a dynamic grid tool, a kind of a geometrical automata. still using a sdk base as a gen to define the boundaries and relationship of the different points of the grid.

so far we are using a voronoi diagram, however this is just a simple way to go for now.

superimposition of the previous single diagrams.



aplication 1. (exhibition space. see opr.net for more info)

Saturday, April 22, 2006

say hello to the first generation of sdk prototypes

Generated after some of the models developed by Irma
metacrilat laser cutted

Nuno, It brings back that first conversation at your house about Difference and Repetition

Wednesday, April 19, 2006

sdkie_surface_generator

Here are some preliminary images from rhino scripting. With an auto generator of sdkie algorithm, there are multiple solutions with any predefined parameter surface, from orthogonal grid to deformed and rotated curves. Magnitude of curvature/waviness is a matter of overall scale and could be adjusted by a specified factor.


sdkie_one perspective








sdkie_one elev









sdkie_two perspective








sdkie_three on two









sdkie_curve_rotate