this is one of those resources that will most likely become huge soon. i wonder what could be the ways to expand the sections that deal "directly" with geometry. in other words, how could this growing knowledge be translated into a geometry manageable by architects...
by the way, have you checked on, also via resarch, this one:http://www.logarithmic.net/pfh/ghost-diagrams?
Yes, I had seen it a couple of days ago, but the images where not so fascinating somehow. when you look at the process it is much more interesting and resamble a lot the generating grids used by Escher. I think what is interesting for me is the interaction rules in order to make the patterns, since this would be an important factor in our prototyping adventure. so far is a very simple exercise based in edge compatibility (see Chapter 1 of his thesis: http://logarithmic.net/pfh-files/ghost-diagrams/dts-draft.pdf)later it would be good to stablish more complex relationship to create the patterns, since we would expect to use a variable module as the result of the algorithms.
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