The concept of the design is based on cellular automata. It creates a self organised growing mesh where the designer is able to directly interfere with the running design by changing parameters and positions of the structural nodes. A computer simulation model was programmed in Java, using 3D API to visualize the design state in three dimensions. The resulting mesh is fl exible and manipulable, allowing it to adapt not only to the user defi ned parameters but also to contextual elements.
And here is the final product.